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GAME SESSIONS

DM OAM
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SABER SLAYERS
DM OAM
VS
SABER SLAYERS
ROTFM 7th July 2021, 18:00 h
180xp each
DM OAM
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GAME ZERO
DM OAM
VS
GAME ZERO
ROTFM 22nd July 2021, 19:00 h
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Kyūketsuki
Vampire
Fighter
11, 14, 14, 13, 12, 14
Leather Armor, longbow, & 20 arrows
Heavy Armor
Value 75gp
Armor Class 16
Strength 13
Stealth Disadvantage
Weight 55 lbs.
Light Armor
Value 10 gp
AC: 11 + Dex modifier
Weight 10 lb
Two martial weapons
Glaive
Scimitar
Two hand axes
Explorer’s pack
Includes a Backpack, a Crowbar, a Hammer, 10 pitons, 10 torches, a Tinderbox, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen rope strapped to the side of it.
Includes a Backpack, a Bedroll, a Mess kit, a Tinderbox, 10 torches, 10 days of Rations, and a Waterskin. The pack also has 50 feet of Hempen ropestrapped to the side of it.
Two-Weapon Fighting
Archery: You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense: While you are wearing armor, you gain a +1 bonus to AC.
Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting: When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection: When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting: When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.