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GAME SESSIONS

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SABER SLAYERS
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SABER SLAYERS
ROTFM 7th July 2021, 18:00 h
180xp each
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GAME ZERO
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GAME ZERO
ROTFM 22nd July 2021, 19:00 h
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Oneironaut
Lizardfolk
Cleric
Mace
Priest’s pack
Includes Includes a backpack, a blanket, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, 2 days of rations, and a waterskin.
Leather Armor
Light Armor
Value 10 gp
AC: 11 + Dex modifier
Weight 10 lb
A light crossbow and 20 bolts
Wind Chime- Dream Catcher amulet necklace that wards off evil spells, all manner of bad luck and maximizes the flow of life’s energy.
Light, Sacred Flame, Spare the Dying
Cure Wounds, Detect Evil and Good, Guiding Bolt, Healing Word, Protection from Evil and Good, Purify Food and Drink, Sanctuary
Twilight UA

Twilight Dominion Spells

Faerie Fire, Sleep

Bonus Proficiencies

At 1st level, you gain proficiency with martial weapons and heavy armor.

Eyes of Night

Starting at 1st level, You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.

Vigilant Blessing

At 1st level, the night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.